Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi All Any idea why the fur baldness brush and mapping dont work, my guy is looking like a fluff ball...........dave
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daverave 30-05-2010|09:17 AM
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Hey guys, I was surfing through the web for infos about the quadro fx3800 and Maya 2010. Because I´m thinking to buy a new workstation inclusive...
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Mayastatic 29-05-2010|02:16 PM
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I am going to get another computer. My present system is old and too slow. My wife works for HP and can get a discount. I've been looking at...
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radiant777
by G-Man
28-05-2010|03:32 PM
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Just upgraded my system and waiting for them to ship it. It has a asus radeon 4350 hd graphics card. It plays blue ray and supports 1080p. I have...
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gubar
by gubar
28-05-2010|10:37 AM
Replies: 1
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I have started using mudbox, I watched DT tutorial on sculpting I was able to go in a scult pretty quick using mudbox unlike zbrush, problem is I...
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banksta 27-05-2010|06:53 AM
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Hey Everyone! I saw some vids about surface fillet (fillet blend tool). I tried it all afternoon but does not want to work properly. The plan...
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Joey81 26-05-2010|09:57 PM
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I am adding detail to a rifle, part of the RIS grip. Anyways I am able to do a boolean difference with one hole but if I try to create any more the...
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n88tr 25-05-2010|09:33 PM
Replies: 12
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Anyone able or know how to do this? my school has only 2010. and 2011 files do not work well at school. I have both 2010 and 2011 at home, but...
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Ataraxy 25-05-2010|02:27 PM
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There have been a few times recently where I've looked for rigged models to help with quick turn-around jobs and it's starting to feel like there are...
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phloam 25-05-2010|11:30 AM
Replies: 14
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Hi guys :), I have a showreel to make but I am having alot of trouble rendering of this car for it. I am trying to use the "use background" shader...
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0Dudeman0
by jsprogg
24-05-2010|01:33 PM
Replies: 4
Views: 8,549
If I make a selection of multiple verts and faces and I change the Rotate tool settings to "Local," the axis still appears to be set to a world axis....
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Megatron2.0 24-05-2010|01:11 PM
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Hi guys Im doing a temple model for a background to use with PS. I have looked on Google etc but the roofs all seem to be stone?? I thought they...
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bullet1968 23-05-2010|11:54 AM
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I am working on my texturing and ran into a problem. I cant find the Edit Polygon on my menu bar. I am working in Maya 2009 and I have run into this...
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pixiegirl98 23-05-2010|07:11 AM
Replies: 6
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Link to bigpond, it may not make it to Oz if the censors dont bring in the 'R+' rating, I dont know if AVP got here? ...
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bullet1968 23-05-2010|02:48 AM
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hi guys trying to get into cell shading and was wondering if anyone could point me in the direction of some tutorials
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murambi
by n88tr
22-05-2010|10:04 PM
Replies: 2
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Hello all, I am learning texturing following a tutorial. I have set up a psd network on the main material of the model. (network includes colour,...
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maheshsubbiah 22-05-2010|04:23 AM
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Hi. I have a problem that when I import my zbrush model as an obj file into maya to render, the perspective camera (and any other camera I create)...
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rejh2
by Jay
21-05-2010|02:01 PM
Replies: 1
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hey all for those in the states, you can see my work on Discovery Channel on the Stephen hawkings Universe series thats just began. We have to...
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Jay 21-05-2010|09:36 AM
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Hey all, Just wondering if anyone can help my with my viewport problems. Basically, the scene looked fine until i added an alpha map. Then i had...
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pixel_poison 21-05-2010|07:21 AM
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My mate sent me this link from a hobby shop here in Perth. Take a look at this!!!! its bloody good!! It looks like Autocad?? I havent checked out the...
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bullet1968 20-05-2010|10:25 AM
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hey guys, hope everything fine! :) My problem is that I have a scene where trees are made from 2d sprites which are with an alpha masked out. I...
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Mayastatic 19-05-2010|05:04 PM
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So I am exporting a model from zBrush to maya in OBJ and when I import into maya or open the file in maya its breaks my model into a bunch of random...
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Ozgalis
by Jay
18-05-2010|02:39 PM
Replies: 6
Views: 4,822
I have a issue where I import my image planes and when I move the image plane behind the grid on the side view it is only doing it if I go in the...
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banksta 18-05-2010|11:16 AM
Replies: 1
Views: 1,734
I am still learning all the common practices for Maya modeling. I typically take the box modeling approach but I'd like to know: 1) What is the...
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Megatron2.0 18-05-2010|02:38 AM
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Views: 4,436
What's up Simply Maya Community, I'm back with another total newb inquiry! After viewing Digital Tutors lessons I'm a bit perplexed by some basic...
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Megatron2.0 17-05-2010|09:44 PM
Replies: 3
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