Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
Is there a quick way to select all of the CVs on an isoparm, instead of clicking each one? thanks, gubar
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gubar
by jsprogg
13-09-2007|06:14 AM
Replies: 1
Views: 1,908
Hi all, say I create a proxy. It will render fine at first - but as soon as I adjust my original (even one vertice), when I render I get an error...
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gubar
by gubar
25-09-2007|02:20 PM
Replies: 4
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Hi, maya has started to freeze on me. All I have to do is select an object, or worst of all, try and access the attribute editor, and it can...
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gubar 16-09-2007|03:35 AM
Replies: 8
Views: 1,611
Hi, been uv mapping a model, and something has gone wrong. When I select certain UVs on the mesh, I get the default black and white chequered...
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gubar
by Weyu
13-10-2007|04:13 AM
Replies: 4
Views: 2,232
I've been experimenting with layered textures and shaders, and to be honest I am bamboozled. What I'd like to do at some point is have an object...
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Views: 925
gubar
by gubar
03-10-2007|01:26 AM
Replies: 2
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Hi, just been experimenting with bump maps before starting for real. On my grey base image in photoshop, if I paint one white stripe and one...
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gubar 30-09-2007|11:14 PM
Replies: 5
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Hi, if I am making a character, with just skin showing on his upper body, and say shiny trousers on his legs, how would I control the difference...
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gubar
by gubar
01-10-2007|09:26 PM
Replies: 0
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Hi all, as you can see, this vertex is overcrowded. I believe this could cause me problems later when I texture, paint weights and animate. ...
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gubar
by gubar
02-10-2007|03:22 AM
Replies: 4
Views: 2,338
Hi, got an issue with edge loops creating surface unevenness on my renders. I've attatched images to illustrate. Since I plan to model the areas...
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Views: 2,695
gubar
by Jay
03-10-2007|03:28 AM
Replies: 5
Views: 2,695
Hi, I select my curves, and select loft. The tool becomes active but it doesn't complete; I have to select the curves with the tool active and it...
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Views: 2,029
gubar
by gubar
05-10-2007|09:24 PM
Replies: 2
Views: 2,029
Hi, in the tutorial I'm following (their using maya 6) the spherical particles have an attribute (under Render Attributes) called Threshold. This...
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gubar
by gubar
06-10-2007|12:05 PM
Replies: 0
Views: 966
Should you combine them and connect their vertices, so you can adjust them to get rid of a hard edge? Say where a wall meet a skirting board - you...
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The Architect 06-10-2007|01:54 PM
Replies: 1
Views: 1,272
I've googled this, and it 's happened to several people, though noone has posted why. First tried fur a few months back when I first got maya and...
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Views: 1,908
ArtieLange 07-10-2007|01:20 AM
Replies: 1
Views: 1,908
Hi, want to make these for a project I'm working on and looking for some advice. I understand the basics. I want though to model the elastice...
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gubar 08-10-2007|01:27 PM
Replies: 7
Views: 1,246
Hello, I know this isn't a zbrush forum, but I've posted on zbrush central and it's a pretty slow board. If anyone knows anything about zbrush...
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gubar
by gubar
10-10-2007|11:00 AM
Replies: 0
Views: 1,316
Hi, know when you map, and you've not assigned a texture, you get the black and white grid? I've assigned a texture, but any new maps I make are...
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gubar 14-10-2007|08:01 AM
Replies: 1
Views: 1,857
Hi, I'm texturing at the moment, and having trouble creating a base bump map. Not wrinkles and spots and so on - just a base bump for the whole...
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Views: 1,812
gubar
by gubar
15-10-2007|11:21 PM
Replies: 4
Views: 1,812
Hi, whenever I apply my bump map to my sss fast skin material (I have created the placement node and attatched manually) it is giving a result as...
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Views: 4,462
gubar 18-10-2007|09:49 AM
Replies: 4
Views: 4,462
Hi, a while back I had a tutorial, which I've now lost. It had a quick and effective way to bump the vertical grooves/styrations you see on teeth...
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Views: 1,591
gubar
by gubar
19-10-2007|07:43 AM
Replies: 1
Views: 1,591
Hi, for the character I'm making, I've got a base bump map that's 3000x3000 for his whole body. The UV space is taken up by his head, arms, hands...
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Views: 2,055
gubar
by Weyu
20-10-2007|07:11 AM
Replies: 11
Views: 2,055
Hi, I am experimenting with making these for my character and wondering which way is best. They will both be short and non-dynamic. I could use...
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Views: 3,730
gubar
by Weyu
20-10-2007|03:27 PM
Replies: 3
Views: 3,730
Hi all, back at maya after an extended break, and I'm experimenting with sss fast skin. I've followed several very good tutorials, which give...
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Views: 1,715
gubar
by gubar
31-10-2007|07:10 PM
Replies: 2
Views: 1,715
HI, can someone advise how to do this? I've tried the help files which have not worked. I've tried to select all the nodes in the hypershade,...
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Views: 948
gubar
by gubar
31-10-2007|06:19 PM
Replies: 0
Views: 948
Hi, I've got two bump maps (bodyBump and faceBump) which are allocated to their correct spaces within the uv connection editor. I had them...
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Views: 2,344
gubar
by gubar
01-11-2007|07:06 AM
Replies: 0
Views: 2,344
Hi, in maya you can't display the absolute size of an object, only it's scale in relation to it's creation size, is that correct? Is the only...
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Views: 1,008
gubar
by gubar
06-11-2007|09:00 PM
Replies: 0
Views: 1,008
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