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Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
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Nurbs - select all all CVs on an isoparm?
Is there a quick way to select all of the CVs on an isoparm, instead of clicking each one? thanks, gubar
Thread by: gubar
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Views: 1,908
by
jsprogg
13-09-2007|06:14 AM
Replies:
1
Views: 1,908
Proxy won't render when adjusted - annoying problem
Hi all, say I create a proxy. It will render fine at first - but as soon as I adjust my original (even one vertice), when I render I get an error...
Thread by: gubar
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Views: 1,787
by
gubar
25-09-2007|02:20 PM
Replies:
4
Views: 1,787
Maya freezing
Hi, maya has started to freeze on me. All I have to do is select an object, or worst of all, try and access the attribute editor, and it can...
Thread by: gubar
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Views: 1,611
by
gster123
16-09-2007|03:35 AM
Replies:
8
Views: 1,611
UV mapping - mesh has been assigned two textures?
Hi, been uv mapping a model, and something has gone wrong. When I select certain UVs on the mesh, I get the default black and white chequered...
Thread by: gubar
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Views: 2,232
by
Weyu
13-10-2007|04:13 AM
Replies:
4
Views: 2,232
Layered texture help
I've been experimenting with layered textures and shaders, and to be honest I am bamboozled. What I'd like to do at some point is have an object...
Thread by: gubar
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Views: 925
by
gubar
03-10-2007|01:26 AM
Replies:
2
Views: 925
Bump mapping help
Hi, just been experimenting with bump maps before starting for real. On my grey base image in photoshop, if I paint one white stripe and one...
Thread by: gubar
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Views: 1,290
by
gster123
30-09-2007|11:14 PM
Replies:
5
Views: 1,290
Exporting/Importing Nurbs? +, uv maps after combining
Hi, if I am making a character, with just skin showing on his upper body, and say shiny trousers on his legs, how would I control the difference...
Thread by: gubar
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Views: 923
by
gubar
01-10-2007|09:26 PM
Replies:
0
Views: 923
How to get rid of this vertex with six edges coming from it?
Hi all, as you can see, this vertex is overcrowded. I believe this could cause me problems later when I texture, paint weights and animate. ...
Thread by: gubar
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Views: 2,338
by
gubar
02-10-2007|03:22 AM
Replies:
4
Views: 2,338
Uneven render due to edge loops - solution?
Hi, got an issue with edge loops creating surface unevenness on my renders. I've attatched images to illustrate. Since I plan to model the areas...
Thread by: gubar
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Views: 2,695
by
Jay
03-10-2007|03:28 AM
Replies:
5
Views: 2,695
Loft Tool not working right
Hi, I select my curves, and select loft. The tool becomes active but it doesn't complete; I have to select the curves with the tool active and it...
Thread by: gubar
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Views: 2,029
by
gubar
05-10-2007|09:24 PM
Replies:
2
Views: 2,029
Spherical particel attribute - Threshold?
Hi, in the tutorial I'm following (their using maya 6) the spherical particles have an attribute (under Render Attributes) called Threshold. This...
Thread by: gubar
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Views: 966
by
gubar
06-10-2007|12:05 PM
Replies:
0
Views: 966
When creating adjacent objects (like a wall with a skirting board)
Should you combine them and connect their vertices, so you can adjust them to get rid of a hard edge? Say where a wall meet a skirting board - you...
Thread by: gubar
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Views: 1,272
by
The Architect
06-10-2007|01:54 PM
Replies:
1
Views: 1,272
Why won't fur render?
I've googled this, and it 's happened to several people, though noone has posted why. First tried fur a few months back when I first got maya and...
Thread by: gubar
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Views: 1,908
by
ArtieLange
07-10-2007|01:20 AM
Replies:
1
Views: 1,908
Making ncloth tracksuita bottoms
Hi, want to make these for a project I'm working on and looking for some advice. I understand the basics. I want though to model the elastice...
Thread by: gubar
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Views: 1,246
by
gster123
08-10-2007|01:27 PM
Replies:
7
Views: 1,246
Zbrush 3.1, normal maps, and the layer brush
Hello, I know this isn't a zbrush forum, but I've posted on zbrush central and it's a pretty slow board. If anyone knows anything about zbrush...
Thread by: gubar
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Views: 1,316
by
gubar
10-10-2007|11:00 AM
Replies:
0
Views: 1,316
UV mapping when I've got a texture - but it's mapping to default grid
Hi, know when you map, and you've not assigned a texture, you get the black and white grid? I've assigned a texture, but any new maps I make are...
Thread by: gubar
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Views: 1,857
by
mtmckinley
14-10-2007|08:01 AM
Replies:
1
Views: 1,857
Creating a base bump for skin + converting fractal to file
Hi, I'm texturing at the moment, and having trouble creating a base bump map. Not wrinkles and spots and so on - just a base bump for the whole...
Thread by: gubar
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Views: 1,812
by
gubar
15-10-2007|11:21 PM
Replies:
4
Views: 1,812
Bump map problem with SSS fast skin
Hi, whenever I apply my bump map to my sss fast skin material (I have created the placement node and attatched manually) it is giving a result as...
Thread by: gubar
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Views: 4,462
by
LauriePriest
18-10-2007|09:49 AM
Replies:
4
Views: 4,462
Controlling u and v directions of a noise or fractal?
Hi, a while back I had a tutorial, which I've now lost. It had a quick and effective way to bump the vertical grooves/styrations you see on teeth...
Thread by: gubar
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Views: 1,591
by
gubar
19-10-2007|07:43 AM
Replies:
1
Views: 1,591
Texturing issues - different uv sets/resolutions
Hi, for the character I'm making, I've got a base bump map that's 3000x3000 for his whole body. The UV space is taken up by his head, arms, hands...
Thread by: gubar
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Views: 2,055
by
Weyu
20-10-2007|07:11 AM
Replies:
11
Views: 2,055
Making eyebrows and hair
Hi, I am experimenting with making these for my character and wondering which way is best. They will both be short and non-dynamic. I could use...
Thread by: gubar
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Views: 3,730
by
Weyu
20-10-2007|03:27 PM
Replies:
3
Views: 3,730
Using sss fast skin
Hi all, back at maya after an extended break, and I'm experimenting with sss fast skin. I've followed several very good tutorials, which give...
Thread by: gubar
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Views: 1,715
by
gubar
31-10-2007|07:10 PM
Replies:
2
Views: 1,715
Importting and exporting shading networks
HI, can someone advise how to do this? I've tried the help files which have not worked. I've tried to select all the nodes in the hypershade,...
Thread by: gubar
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Views: 948
by
gubar
31-10-2007|06:19 PM
Replies:
0
Views: 948
Using two bump maps with a layered shader
Hi, I've got two bump maps (bodyBump and faceBump) which are allocated to their correct spaces within the uv connection editor. I had them...
Thread by: gubar
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Views: 2,344
by
gubar
01-11-2007|07:06 AM
Replies:
0
Views: 2,344
No way to display absolute sizes?
Hi, in maya you can't display the absolute size of an object, only it's scale in relation to it's creation size, is that correct? Is the only...
Thread by: gubar
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Views: 1,008
by
gubar
06-11-2007|09:00 PM
Replies:
0
Views: 1,008
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