Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
I need some help/advice on what the "Faces with Zero map " means when I do a polygon cleanup. Quite a few of the faces are highlighted with this...
Thread by: uberstonks Subscribe
Views: 4,017
uberstonks
by Kurt
09-01-2004|04:38 PM
Replies: 2
Views: 4,017
sry nubprob but how can i do curve square 2 one object, so that i can't single select all 4 curves ??? also that i just can select the square. n...
Thread by: revenant Subscribe
Views: 3,067
revenant 08-01-2004|09:42 PM
Replies: 5
Views: 3,067
I'm new to maya and I've found this tutorial showing a method to model a head, but I'm at a loss. Here's the link , it shows how to use the create...
Thread by: Ashes Subscribe
Views: 3,151
Ashes 05-01-2004|01:09 AM
Replies: 1
Views: 3,151
OK, I have a simple lamp I am working on, made up of seperate extrudes that will not convert. Do I need to stitch all the extrudes together for it...
Thread by: strobe7 Subscribe
Views: 2,132
strobe7
by strobe7
04-01-2004|07:28 PM
Replies: 1
Views: 2,132
I discovered the new chamfer vertices function in maya 5 but still exists in MJ poly tools too. The question I must ask to mayan users is how to...
Thread by: jafounet Subscribe
Views: 6,976
jafounet 31-12-2003|08:30 AM
Replies: 2
Views: 6,976
Simple question but I still don't know how you do it in Maya - How to you get a polygon count?
Thread by: gazzamataz Subscribe
Views: 4,415
gazzamataz
by drknow
29-12-2003|04:07 AM
Replies: 9
Views: 4,415
I am having trouble stitching these 3 corners together can anyone help me! THanks
Thread by: whiteboy Subscribe
Views: 2,428
whiteboy 27-12-2003|03:19 AM
Replies: 4
Views: 2,428
how would i go about modeling a car with polies? Would i make a poly plane and just follow the shape of the car or a poly cube and extrude faces?
Thread by: whiteboy Subscribe
Views: 2,421
whiteboy
by Kurt
27-12-2003|12:29 AM
Replies: 1
Views: 2,421
Hi everyone i am still looking for the best way(easiest and detailed) to model a head and i wanted anyone who found his best method to explain it...
Thread by: ehud Subscribe
Views: 3,400
ehud 20-12-2003|10:31 PM
Replies: 5
Views: 3,400
Hey, I'm at the point where I'm comfortable using Maya for modelling and stuff, and I'm trying to streamline my workflow and make things more...
Thread by: fleetside Subscribe
Views: 2,411
fleetside 19-12-2003|10:05 PM
Replies: 4
Views: 2,411
In the image you see one part (yellow articulation) of the model has disappeared you can see I did not mess with its visibility. and one more...
Thread by: nirsul Subscribe
Views: 5,218
nirsul 19-12-2003|03:33 PM
Replies: 16
Views: 5,218
HI, I'm modelling a Porsche 959 in Sub-d's. I modelled only 1 half of the body and used an instanced copy for the other half while I modelled. Now...
Thread by: -<{ JB }>- Subscribe
Views: 3,850
-<{ JB }>- 16-12-2003|04:51 AM
Replies: 5
Views: 3,850
Hi masters, I'm smoking my brains out because i can't loft these two curves that i imported from Illustrator.. Is that possible at all? but if i...
Thread by: mm246 Subscribe
Views: 6,857
mm246
by hamster
14-12-2003|08:50 PM
Replies: 15
Views: 6,857
OK ive been trying to model a head for years, I always try for a few days, fail terribly and give up. Well recently I designed a character that I...
Thread by: Stevenhanton Subscribe
Views: 2,933
Stevenhanton 13-12-2003|02:13 AM
Replies: 3
Views: 2,933
Hi, Was trying to save electricity, so I was working with my computer in the dark and wasn't sure what I pressed on the keyboard. But the WER...
Thread by: tvholicjames Subscribe
Views: 2,394
tvholicjames 11-12-2003|04:17 AM
Replies: 4
Views: 2,394
Can the "project curves on surface" function be duplicted to be used in polys somehow? Is there a way to get the same result but instead of doing it...
Thread by: dberry Subscribe
Views: 2,534
dberry 10-12-2003|04:30 AM
Replies: 3
Views: 2,534
Hi all, Just wondering if anybody has had the same strange problem as myself? I'm trying to use the Polygon Soften/Harden edges tool, the tool...
Thread by: ade90054 Subscribe
Views: 5,941
ade90054 10-12-2003|12:04 AM
Replies: 2
Views: 5,941
Hi I need to fillet a surface to 2 adjacent surfaces - how can it be done. Thanks
Thread by: nirsul Subscribe
Views: 1,882
nirsul
by nirsul
09-12-2003|09:41 AM
Replies: 2
Views: 1,882
Hey, I'm trying to model a roll of paper, where the paper eventually moves in one direction, just like a toiler paper roll for example. How...
Thread by: nspiratn Subscribe
Views: 4,917
nspiratn 09-12-2003|07:14 AM
Replies: 5
Views: 4,917
Looking for some advice from some of the great poly modellers here at SM regarding good techniques for adding detail. I've posted this image with a...
Thread by: mrmacca Subscribe
Views: 1,762
mrmacca
by mrmacca
08-12-2003|07:18 AM
Replies: 0
Views: 1,762
How do I create a NURBS spline like in this tut? http://www.animagraph.com.br/DeathBrain/Modeling/tire_tutorial_page2.htm This phrase: Now...
Thread by: barvini Subscribe
Views: 1,847
barvini
by barvini
05-12-2003|07:00 PM
Replies: 2
Views: 1,847
Hi all, I'm modeling a lowpoly charcter for a game project i'm working on, as i've been modeling i've noticed a re-occuring problem with the...
Thread by: ade90054 Subscribe
Views: 2,125
ade90054 05-12-2003|01:13 AM
Replies: 2
Views: 2,125
Having problems performing any type of boolean on my wing. I actually want to make a few booleans but the first one doesn't work though there's no...
Thread by: mrmacca Subscribe
Views: 1,655
mrmacca
by mrmacca
04-12-2003|07:06 AM
Replies: 2
Views: 1,655
Hi I came across this the other day and I was wondering how it is done in maya. I am assuming that the shreds are derived from the...
Thread by: moffiosso Subscribe
Views: 1,536
moffiosso 03-12-2003|07:27 PM
Replies: 1
Views: 1,536
How do you cope with simple geometry to make a tube, ie two circles traced consecutively and then extruded. Ive tried a circle then the offset curve...
Thread by: Lakey Subscribe
Views: 4,682
misterdi 03-12-2003|06:21 AM
Replies: 8
Views: 4,682
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