Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
I'm wanting to move some verts to 0 and i was wondering if there was anyway i can just tell it to go to 0 like you can with objects?
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schmick
by schmick
29-05-2003|01:05 AM
Replies: 5
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http://members.optushome.com.au/hardwired/nurbsProb.jpg Here's the story, the hat for my little robot was 2 seperate nurbs pieces, 1 for the brim...
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schmick 22-07-2003|11:11 AM
Replies: 3
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http://members.optushome.com.au/hardwired/helpme1.jpg Ok, There are some slits in this object and i wanted to give it some thickness so i...
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schmick
by Kurt
29-07-2003|12:53 PM
Replies: 4
Views: 1,571
hi all, i'm looking for online resources for low poly meshes (characters). i'm already familiar with maya modeling tools, so i just want to see how...
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Views: 2,210
scoonie_p 14-05-2005|02:22 PM
Replies: 3
Views: 2,210
hi all, i'm new to environment/prop modeling and i'm trying to get some tips on modeling polygon objects using the grid. i'm using maya 7, so...
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loooooo7 17-11-2006|09:30 AM
Replies: 4
Views: 1,905
Hi! I'm trying loft (extrude) circle along some path. I have been using 3d max before, and now i use maya and I don't know how. I trying to use...
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Scorpi
by Gen
30-05-2008|07:52 AM
Replies: 2
Views: 2,326
Hi, I am trying to learn some basic NURBS modelling techniques by just modelling different objects and trying various ways of making the...
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Scraggy_dog 28-05-2004|11:31 PM
Replies: 20
Views: 4,963
Hi, I'm doing some headstones for a graveyard at the moment and attempting one of those with a 'Bible on the front' but am having problems...
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Views: 1,596
Scraggy_dog 22-06-2004|11:33 AM
Replies: 3
Views: 1,596
Hi, I've recently been trying out Marvelous Designer and have pleasing results taking the garment from there to Substance Painter for texturing. ...
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se7enhedd 11-06-2021|12:03 AM
Replies: 0
Views: 3,945
Hi all, I'm a Maya beginner. Just trying to model this mug with a handle. First I made the body of the cup, which looks fine, then I extruded the...
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Views: 3,466
SealBaby
by MrYeti
21-09-2015|03:53 AM
Replies: 1
Views: 3,466
Hey guys, You've all always been a huge help! SO! be it very rarely, but at times, at school, ill be working on something, I close it and when I...
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Views: 1,827
Seantheartist
by Gen
06-11-2012|05:47 PM
Replies: 1
Views: 1,827
hello fellas, i have a nurbs modelling question relating to cars and filleting. i have filletted these surfaces and everything seems cool, but in...
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sedric
by sedric
26-09-2002|05:04 AM
Replies: 0
Views: 2,228
Dear All, New to modelling and searched the web for this fundamental question concerning what I believe is termed edge loop. I was following a...
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selement 10-05-2015|04:20 AM
Replies: 2
Views: 2,079
Hi, I am new to modeling and have come across a bevel error against what I believe is relatively simple geometry after cleaning history. I have...
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selement
by ctbram
21-05-2015|01:16 PM
Replies: 1
Views: 4,883
Hi, It might sound crazy but is it possible to make a retopology scan of a bad maya model using any known software? This is required in order to...
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Views: 3,700
selement 17-12-2015|02:06 PM
Replies: 5
Views: 3,700
Dear modelers, Began my first real retopo in Maya. Brought in model from zbrush and everything was going fine until I moved the file from my home...
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Views: 2,330
selement
by mickhah
20-01-2016|11:15 AM
Replies: 1
Views: 2,330
Hi, First time trying to create game hair. Workflow is exporting UV from Maya into photoshop (ps) using a plane surface to draw on. I created an...
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Views: 3,963
selement 21-07-2017|08:03 AM
Replies: 1
Views: 3,963
Hi, so I was wondering how to lower my poly count. I was creating a helicopter and I need the edges and vertices in the front because it is a lot...
Thread by: Sens Subscribe
Views: 4,022
xgabrielx 24-11-2014|11:47 PM
Replies: 5
Views: 4,022
Hello, Is there a way to attach efficiently two nurbs surfaces that perfectly match ? :banghead: The problem is that isoparams are merged...
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Views: 1,491
septentrio 08-11-2002|10:29 PM
Replies: 5
Views: 1,491
Hi all, Just a little question concerning the bevel tool. Sometimes it seems to me that this tool doesn't make its job very well when the...
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Views: 1,273
septentrio 16-04-2003|05:20 PM
Replies: 1
Views: 1,273
Hi folks, When i bevel edges i often get unwanted edges (the ones that go from side to side of the arch), do you recommend to delete them ? :o
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Views: 2,914
septentrio
by cb8rwh
12-05-2004|10:19 PM
Replies: 3
Views: 2,914
Hello, Does anyone have ever used a script named "AS_TREADS" that builds treads from an object and a path curve ? I'm experiencing problems...
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Views: 1,260
sjlocke
by sjlocke
21-05-2004|05:31 PM
Replies: 5
Views: 1,260
This never happen to me before. I don't know if I accidentally turn on/off something. When I loft the polygon object create with 2 curves, The...
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Views: 1,818
Serah88
by Serah88
08-06-2013|02:32 PM
Replies: 2
Views: 1,818
I tried to create a low polygon objects but I really don't know how to loft them properly. I was hope to get seamless edge look likes in (B)...
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Views: 5,319
Serah88
by ctbram
01-07-2013|01:43 PM
Replies: 2
Views: 5,319
Hi guys i had a question. i have created mine own space ship :P. but in maya is the nose Round but if i am rendering is the result is the nose not...
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Views: 2,776
Foxy Grandpa 13-07-2004|07:24 AM
Replies: 14
Views: 2,776
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