Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
Can someone please help me, I have a very close deadline and I have really been struggling with Maya. It seems I spend hours and hours trying to...
Thread by: claz140 Subscribe
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chetanMAAC 04-02-2014|12:50 PM
Replies: 4
Views: 3,234
hi all, iam looking for a maya tutorial to model a water closet / comode in maya 2008 can anyone pls guide me on how to model one or can you...
Thread by: nidagal Subscribe
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nidagal 15-06-2009|05:48 PM
Replies: 3
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I have observed that it is not possible to perform a boolean operation on a polysurface that has resulted from a previous boolean operation. Is...
Thread by: nspiratn Subscribe
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nspiratn
by tariqrf
13-04-2003|11:13 PM
Replies: 14
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Oke, I need to attach the leg on to the torso. What is the quickes way to do this ? The left part shows the wireframe on shaded mode so you can...
Thread by: Protheus Subscribe
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Protheus 30-09-2002|04:59 PM
Replies: 12
Views: 3,217
Hello folks, This is my first time post here, and I have a question I'd like to ask. Does anyone here know of any tutorial on how to model a...
Thread by: wchamlet Subscribe
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wchamlet 02-12-2002|02:26 PM
Replies: 2
Views: 3,213
hi guys i use maya2011 i wonder how to create a eye n hair, is it use cylinder doing it like pcs by pcs or got othe way......? same v eye cause i...
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omegaend 15-04-2012|05:22 PM
Replies: 4
Views: 3,213
ok, I dont know what I am doing wrong, everytime I want to add geomertry around my windows uing the split polygon tool or extrude, My car wont...
Thread by: Shredder777 Subscribe
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Shredder777 03-12-2007|07:06 PM
Replies: 3
Views: 3,198
hi there following a digital tutors tutorial i've modelling a sub-d quadruped monster. in the second lesson you duplicate the model and work out...
Thread by: der_lutz Subscribe
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der_lutz 30-07-2009|10:13 AM
Replies: 2
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I create a cv curve. Revolve it. Convert Nurbs to Polygons. Delete history. Set my Normals so they’re correct and center my pivot. Now I get this...
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mtcgs
by ctbram
29-05-2012|10:01 PM
Replies: 13
Views: 3,191
hi guy pls guide accord the img below tq:ninja:
Thread by: omegaend Subscribe
Views: 3,187
omegaend
by murambi
10-06-2011|08:46 PM
Replies: 3
Views: 3,187
hello, i have just a small problem with my nurbs character when i render it. i converted it to nurbs from a sub-D model so i can add fur to it...
Thread by: crazycatz Subscribe
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jiilin
by jiilin
12-12-2004|05:12 PM
Replies: 6
Views: 3,186
Hi, I am trying to make realistic hair like they did in the movies without the use of painteffects because it slows down my computer. So I have...
Thread by: ahmagnet Subscribe
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ahmagnet 10-10-2005|07:11 PM
Replies: 3
Views: 3,183
Coming from Lightwave where it is common practice to select a bunch of points (faces,edges) and set their positional value on the X Y or Z, usually...
Thread by: djwaterman Subscribe
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djwaterman
by ctbram
23-01-2012|10:01 AM
Replies: 1
Views: 3,183
Hello people, I'm making a cartoon sword, and I want to add some wings to it. But. Not the very detailed feather type, but those plump wings that...
Thread by: mechanicarts Subscribe
Views: 3,180
mechanicarts 18-07-2011|03:16 PM
Replies: 5
Views: 3,180
Hey guys, how would you go about modelling detailed bat wings in nurbs? There's the skeleton at the top of the wings and also bones supporting...
Thread by: AlphaFlyte Subscribe
Views: 3,178
AlphaFlyte 20-10-2004|04:18 PM
Replies: 3
Views: 3,178
Is there a way to stop different objects intersecting that doesn't involve placing them all carefully beside or on top of each other?
Thread by: mendosa69 Subscribe
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mendosa69 09-04-2013|08:08 PM
Replies: 3
Views: 3,178
My first question is about the rebuild surface function. I wanted to know what exactly is its base purpose? Rearranging the isoparms/cvs more...
Thread by: cris007 Subscribe
Views: 3,162
cris007
by cris007
04-01-2006|04:31 PM
Replies: 0
Views: 3,162
Hello friends ! I have two simply surfaces which I will merge. I´ve tried it to use the Fillet Surface Tool - but it seems to be, that there is...
Thread by: bernhard Subscribe
Views: 3,161
bernhard 15-09-2003|02:52 AM
Replies: 7
Views: 3,161
I am following along on the tutorial Basic Human Form and I really like the video and instructors delivery. Even when I stumble across differences...
Thread by: stonemason Subscribe
Views: 3,161
stonemason 18-02-2008|08:55 AM
Replies: 6
Views: 3,161
Hey guys ... I just had this crazy idea where I'd like to make some light come out of some font ... A friend of mine did smth like that once in MAX...
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Views: 3,151
DjSneeze
by arran
09-12-2006|02:57 PM
Replies: 15
Views: 3,151
Hey Boys 'n gals , I could use some help on the Basic Dog tut featured on this site. Got Maya 4.5 fired up. Create Polygon > Cube Smooth ...
Thread by: Wolfie Subscribe
Views: 3,144
Wolfie
by Wolfie
05-10-2002|12:05 AM
Replies: 19
Views: 3,144
Hi, I'm having two separate but related problems. I am duplicating faces from an existing polygon surface then combining those faces and...
Thread by: jsnelson Subscribe
Views: 3,139
jsnelson
by Jay
24-11-2004|08:50 PM
Replies: 2
Views: 3,139
Hello everyone. I've been using the checker tool script for some time. and well. All of sudden when I'm going to use it I get the error. It don't...
Thread by: ellenor90 Subscribe
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ellenor90
by ctbram
19-10-2013|01:03 AM
Replies: 5
Views: 3,132
I'm trying to fix a model I made some time ago and I can't find a way to fix the normals on these faces. They're pretty even, they shouldn't be so...
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Views: 3,132
madwh
by madwh
30-06-2014|12:24 AM
Replies: 11
Views: 3,132
I'm trying to model these forms that have sharp creases which vanish. Has anyone developed reliable methodfor building these? I always wind up with...
Thread by: Skeletalsabaki Subscribe
Views: 3,131
Skeletalsabaki 25-05-2016|02:56 AM
Replies: 0
Views: 3,131
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