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Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
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i need a horse polegon
is ani bdy might hawe an horse polegin (by the way i dont sure this is fit in her but i'm new her so dont be angry dod ok?) i need it for an lettle...
Thread by: smood
Views: 1,630
by
TychoCelchuuu
13-10-2002|03:33 PM
Replies:
5
Views: 1,630
Part 1 & 2 of the VIP hand Modeling Tutorial
| Page:
1
2
This tutorial covers a the first 2 movies of a 3 part hand modeling tutorial! You will learn how to build the hand from scratch - manipulate CV,s...
Thread by: Kevin
Views: 9,376
by
Roman
12-10-2002|09:28 PM
Replies:
17
Views: 9,376
Question with SubD and Polygons
I'm not sure this is in the right section or not so please bear with me. I have a SubDiv model that I have been working on. I used the simple man...
Thread by: GateKeeper
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Views: 3,032
by
GateKeeper
09-10-2002|03:58 PM
Replies:
3
Views: 3,032
Combine faces
Hi folks, As you can see the image, I have two faces selected and I wanna combine them to make just one. How can I do it? ...
Thread by: Rodi
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Views: 3,092
by
ragecgi
10-09-2002|10:49 AM
Replies:
7
Views: 3,092
Sub-D Human Modelling
Hey, Is there a good tutorial(perferably video but text will do :) ) about modelling realistic humans using sub-d?
Thread by: sp7777
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Views: 1,705
by
tariqrf
14-10-2002|02:23 PM
Replies:
3
Views: 1,705
poly basics..
since there's a nurbs basic it's only fair to have a poly one too.. :p ask away.. NOW!! lol :p
Thread by: Roman
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Views: 1,767
by
adldesigner
04-10-2002|09:24 PM
Replies:
7
Views: 1,767
Building a car wheel using NURBS
Hello all, I'm trying to build a car wheel using NURBS, one of the Maya consultant showed us at the maya learning day...and i'm stuck on one of...
Thread by: strykernet
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Views: 2,515
by
strykernet
16-10-2002|03:28 AM
Replies:
6
Views: 2,515
polygon split tool
what went wrong? through the window you can see a red sphere, but when i use the poly split tool to cut out my door (same as i did with the...
Thread by: BLADE
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Views: 2,888
by
kbrown
14-10-2002|12:34 PM
Replies:
11
Views: 2,888
How do I mirror something?
Hi! I modelled a leg and duplicated it. Now I want to mirror it, but dont know how to. Any advice? THX
Thread by: .:morpher:.
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Views: 3,049
by
.:morpher:.
09-09-2002|12:32 AM
Replies:
4
Views: 3,049
killing 3 and 5 sided polys
Ok, I know that I'm supposed to rid my mesh of 3 and 5 sided ploys. However nowhere have I seen tuts on any proven techniques. Trying desperatly to...
Thread by: filmic
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Views: 4,893
by
filmic
07-09-2002|08:35 PM
Replies:
2
Views: 4,893
Dont understand :s
hey im remodlling my bear dude with nurbs cos the poly model was way too dense for my skinning :( but nurbs is giving me trouble :( im using the...
Thread by: Nem
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Views: 2,262
by
Nem
30-09-2002|05:08 PM
Replies:
6
Views: 2,262
um nurbs..how to attach
um how do you attach a nurbs surface. this is after i turn the surface live. then draW A curve on it. like a circle. then i trim off the un wanted...
Thread by: raul
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Views: 3,038
by
raul
09-09-2002|12:50 AM
Replies:
2
Views: 3,038
Text alignment? Circle-text?
Hi there! I am modeling the symbol of the "Departure of Precrime" from Minority Report. Therefor I need to know, how I can model a text aound a...
Thread by: Markuz
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Views: 2,046
by
Markuz
09-10-2002|02:49 PM
Replies:
5
Views: 2,046
whats the use of patch modelling
hey dudes, when modelling a head with nurbs in seperate patches,the advantage is to have more detail in areas that need it. ...
Thread by: boomji
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Views: 4,493
by
ragecgi
10-09-2002|09:34 PM
Replies:
1
Views: 4,493
how would i go about this night mare
ok, this model is scaring me shitless(the underside of it)...hope you guys have a similar model and can advise on the approach i'd take(i...
Thread by: boomji
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Views: 2,942
by
ragecgi
14-09-2002|10:43 PM
Replies:
5
Views: 2,942
Arrays + Duplicating
Hey Guys, I was just wondering if there was some faster way than duplicating a rivet at a time. As if you could choose to duplicate a certain...
Thread by: Imperator
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Views: 2,491
by
Darkon
12-09-2002|05:54 PM
Replies:
1
Views: 2,491
polygon head
hi guys...........i'm new here, i am looking for some tutorials or some guidelines to model a polygon head..........anyone can give some suggestion?...
Thread by: waterlulu
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Views: 3,114
by
raul
16-09-2002|11:20 AM
Replies:
3
Views: 3,114
Easy way to Stich/weld or attach two objects
Oke, I need to attach the leg on to the torso. What is the quickes way to do this ? The left part shows the wireframe on shaded mode so you can...
Thread by: Protheus
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Views: 3,213
by
mtmckinley
30-09-2002|04:59 PM
Replies:
12
Views: 3,213
Wing Tip
| Page:
1
2
I am trying to model a Fokker Wulf using NURBs and it is proving to be a FOKKER!!! I am having mares about the cockpit but I think I know know how to...
Thread by: gazzamataz
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Views: 3,733
by
irv_bryan
05-10-2002|05:03 PM
Replies:
17
Views: 3,733
Isolating Vertex Selection
O.K. so you-know-who has made it to Maya! I have a little problem though. I am used to AM, with this program you can select groups of points and hide...
Thread by: gazzamataz
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Views: 2,713
by
kbrown
02-10-2002|08:11 PM
Replies:
4
Views: 2,713
SubD unrefine?
I know you can select a SubD face an refine it but is there a way to do the opposite? I mean can I unrefine or something if I have an area which is...
Thread by: kbrown
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Views: 2,234
by
kbrown
02-10-2002|04:13 PM
Replies:
6
Views: 2,234
Locking vertices?
I find Sculpt Polygons Tool very handy with a graphics tablet. It's a great tool for finishing up a model (smoothing out etc). But is there a way to...
Thread by: kbrown
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Views: 2,053
by
kbrown
06-10-2002|11:19 PM
Replies:
2
Views: 2,053
Help on the Basic Dog tutorial
| Page:
1
2
Hey Boys 'n gals , I could use some help on the Basic Dog tut featured on this site. Got Maya 4.5 fired up. Create Polygon > Cube Smooth ...
Thread by: Wolfie
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Views: 3,139
by
Wolfie
05-10-2002|12:05 AM
Replies:
19
Views: 3,139
HELP - Another Stupid Question!
Okay, actually two stupid modeling-type questions: 1 - Once I assign a material to objects and then color them using the attribute editor, if I...
Thread by: VonDrake
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Views: 2,669
by
vladan
06-10-2002|02:50 PM
Replies:
5
Views: 2,669
has a nurbs surface always got a seam ?
for example if i make a cylinder from a revolved curve , is there a way to get no seam on the resultant surface ? thanx toniobe
Thread by: toniobe
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Views: 1,467
by
adldesigner
09-10-2002|03:08 PM
Replies:
3
Views: 1,467
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