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Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
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Quick question
Just a quick two questions... I have done a simple lipsync from a wave file imported in Maya, after exporting the animation as individual frames...
Thread by: jhaydock
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Views: 1,334
by
keef
15-06-2005|05:08 PM
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1
Views: 1,334
quick question about curves... :)
hello everyone, here is a quick question for curves... when you have a curve, and you would like it to have a shape of whatever thingy you've...
Thread by: LSphinx
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Views: 2,837
by
LSphinx
11-04-2003|11:34 PM
Replies:
8
Views: 2,837
Quick question on polygon surfaces
I built up a car starting off with a flat plane then extruding edges and tweaking.. now I only have the side done and need to finish the top but I...
Thread by: jtcdesigns
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Views: 1,718
by
jtcdesigns
19-03-2009|02:24 PM
Replies:
7
Views: 1,718
Quick set up for blue prints needed
I think I saw a tutorial once that showed how blue prints are set up in Maya, I think it was an actual function designed for that very purpose...
Thread by: djwaterman
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Views: 3,559
by
bullet1968
23-02-2012|06:21 AM
Replies:
7
Views: 3,559
Quick way to Preview a .ma file?
Hi I must be wording this incorrectly but I can't find out if - there is a Quick way to Preview a .ma file? I should probably render a quick...
Thread by: danielchappelle
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Views: 10,186
by
danielchappelle
09-10-2012|07:26 PM
Replies:
8
Views: 10,186
Random local rotations on multiple objects.
Hi guys, Small problem that I'm sure there is an easy fix for. I have a lot of objects that have been created by a script but they all have random...
Thread by: Chris Miller
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Views: 2,507
by
Chris Miller
27-04-2015|09:20 AM
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0
Views: 2,507
Raytracing Shadows and Fog
Hello Everyone I have started with light fog exercise and I came up with a problem as you will see in the image bellow. I created a polygon box. I...
Thread by: salsero
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Views: 6,402
by
tsimonato
30-03-2011|01:49 PM
Replies:
4
Views: 6,402
realistic eyelids
Im having trouble modeling realistic eyelids for the character I'm working on in polygons. I know one way to do it wich is by creating them out of...
Thread by: djknucklez
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Views: 3,003
by
Darkware
16-03-2004|03:11 AM
Replies:
1
Views: 3,003
realistic modelling
Hi, all I have a question at all Maya - "pro gamers". I´ve found a picture in the internet of a pretty well made raptor. It´s interessting that...
Thread by: Peppomanien
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Views: 1,663
by
Peppomanien
29-12-2006|10:41 AM
Replies:
7
Views: 1,663
Realistic Mountains
I need some help making some realistic mountains. Not only the geometry but also the texture.
Thread by: MKess007
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Views: 3,306
by
olivermagno
27-03-2003|12:35 AM
Replies:
7
Views: 3,306
Really dumb question
How do i make two vertices one? The thing I want to do is make half a sphere and a cylinder to one poly mesh.
Thread by: lakru
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Views: 1,776
by
DukerX
30-11-2005|06:03 PM
Replies:
4
Views: 1,776
reanbell
do u guys know where can i find the reanbell as in resonance of fate.. t pose?
Thread by: omegaend
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Views: 952
by
omegaend
04-05-2012|04:15 PM
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0
Views: 952
Rebuild Surface & Trim convert
My first question is about the rebuild surface function. I wanted to know what exactly is its base purpose? Rearranging the isoparms/cvs more...
Thread by: cris007
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Views: 3,157
by
cris007
04-01-2006|04:31 PM
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0
Views: 3,157
Recalcuate Normals
Hi, I have been searching for a reset or recalcuate normals tool and I have come across plenty of fourms and threads but none with what im looking...
Thread by: BlenderCube
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Views: 4,277
by
LCWilliams
29-06-2013|03:24 PM
Replies:
4
Views: 4,277
redirecting vertex normals
Folks, I created some planes and moved and messed them about to fill some gaps I had in my model. I comformed my normals to get all the normals...
Thread by: Vampus
Views: 5,826
by
3dgurl
03-09-2003|03:24 PM
Replies:
9
Views: 5,826
Reference images for female patch model?
Hello, I'm quite new with Maya though having some experience in 3D using Max. Recently I started a nurbs patch model of a human head. I got the...
Thread by: Eelco
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Views: 2,998
by
Eelco
20-10-2004|03:54 PM
Replies:
0
Views: 2,998
Refining poly objects
Hi all, when trying to refine a poly object which has both sharp angles and smooth flowing areas - what process do you use. As you can see in...
Thread by: cb8rwh
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Views: 1,295
by
Carl Schmidt
06-05-2004|07:47 PM
Replies:
3
Views: 1,295
Reflect EVERYTHING across a plane.
In a momentary slip of concentration, I constructed my entire scene in the mirror image of how I intended it. I have a sprite which is animated to...
Thread by: orangepeel
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Views: 1,190
by
orangepeel
29-04-2004|11:28 AM
Replies:
4
Views: 1,190
Reflection Not Working
Hi, I am working on a character, and everything went fine until I deleted an edge and vertices with DELETE and not CTRL + DELETE. Now the reflection...
Thread by: bhc11
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Views: 2,690
by
bhc11
21-01-2014|03:30 PM
Replies:
0
Views: 2,690
Reflection off?
Hi. I'm editing some NURBS but when I move a control vertex the one the other side moves as well, I don't know how to turn this off. Thanks for...
Thread by: mht
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Views: 3,351
by
LauriePriest
25-01-2009|03:52 PM
Replies:
1
Views: 3,351
Regarding the Trim tool
Hi, I need to use the trim tool on the surface shown in the image but for some reason it is not working. The curve that's projected onto this surface...
Thread by: HighPriest of Dreams
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Views: 2,553
by
HighPriest of Dreams
05-02-2009|02:50 PM
Replies:
1
Views: 2,553
regards to rigging
am just wondering that any one can help me regards to Rigging, of how to create face rigging i mean to say the line controls and expressions which...
Thread by: brij999
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Views: 2,498
by
brij999
31-08-2007|07:36 AM
Replies:
0
Views: 2,498
Relax brush isn't working in Maya
Hi all, Just a quick question, why wouldn't my relax brush be working? All other sculpt brushes work fine when I select my mesh. I reset the tool...
Thread by: Ikarugos
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Views: 6,404
by
Ikarugos
05-01-2013|03:38 AM
Replies:
6
Views: 6,404
relaxing the points of mesh
hello, I was trying to figure out a way to relax or smooth the points of a mesh. At the moment i found the sculpting relax tool, but is there a...
Thread by: thorsnuts
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Views: 4,781
by
thorsnuts
14-11-2017|02:44 AM
Replies:
0
Views: 4,781
remove maya 8`s primative building change
come on you know you hate if i wanted this option i would have stayied with max hoping this is right part of forum had afew private messages...
Thread by: tweetytunes
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Views: 2,094
by
publicFunction
08-11-2006|11:04 PM
Replies:
3
Views: 2,094
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