Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
blitzmaya: Thanks for the compliment. The texture for the handle is a leather texture. I modified the attributes for it and plugged it into the displacement channel of a blinn. Pretty easy stuff, but takes a bit to render at the resolutions I posted to show a little detail. The last pic I posted was from a 2066 x 906 render.
I used "Image based lighting" for the light and a HDRI map.
Thanks again for the comment. I hope to have this done soon.
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