This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Okay, this is essentially the first character I've made -- and I need help... -grin-
When I convert from NURBS, to Poly, and then finally to Sub-divs, and then move the verteses in Sub-divs, these cracks form on the edges of the model.
It only seems to be when I move the finer verteses (1 and 2) rather than the coarser ones.
If someone could help me I'd really appreciate it! I don't know if it's my settings, or what I'm doing in NURBS and poly mode, but this is kind of getting to me.
Thank you!
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