Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 17-09-2006 , 01:38 AM
Foghorn's Avatar
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Join Date: Jul 2004
Location: UK
Posts: 26
Another update...

As usual it was a lot more work than I anticipated! The first change was to the area around the headlight, the headlight unit has been brought close to the side of the bonnet and the sloping angle has been tweeked so that it doesnt have the 'dip' in it on the side edge. The intake area directly underneath the headlights on the bottom bumper has also been altered as it was too narrow before.

user added image
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The other major changes were on the rear hood. The outer light has been moved inwards as it was too close to the edge where it was, the gaps between the lights has also been narrowed. The two inner lights on each side have also been moved further outwards as they were situated a little too far down the intrusions. A bevel has been added to the rear lip of the hood so that the edge has more definition, prior to this it was over smoothed and not tall enough. The two main curves areas of the hood have also been tweaked so that they are wider, the Koenigsegg logo area has been narrowed and tweaked considerably.

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Please let me know what you think of the model now.

I have decided to carry on with this project and see it through to completion while it's still fresh in the mind, so it's now onto texturing, lighting and rendering for me (this could take a while and a lot of reading!!).

# 32 17-09-2006 , 02:05 AM
Gamester's Avatar
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Join Date: Oct 2004
Location: Portugal
Posts: 214
Hi

Pretty cool car....and very nice modeling user added image.....no crits to add so far user added image

I just have one question......It's your rendering....that's very cool, I've heards that's called clay render.....and I would appreciate a lot if you could teach me how to render like that....if you know some tutorials I appreciate.....because I already search in google, but the result never finish the way I want (like your render)

The project looks promising user added image

Best Regards

Gamester


"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
# 33 17-09-2006 , 04:29 AM
FubaR's Avatar
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Join Date: Jun 2004
Posts: 279
Yep. It would be great if you can just write some instructions on your rendering/lighting setup. Those renders just look awesome.

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