Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 31-10-2006 , 08:02 AM
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How to render both sides of a surface?

I'm creating a globe with a transparent sea, so that you can see the other side.

Currently when I render it, the texture on the inside of the sphere is not displayed. It's just white.

How can i make it so that Maya renders both the inside and outside of the sphere?

Thanks.


Last edited by jpardoe; 31-10-2006 at 08:19 AM.
# 2 31-10-2006 , 08:21 AM
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# 3 31-10-2006 , 08:32 AM
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Thanks. How do i create a 'flag' ?

# 4 31-10-2006 , 08:43 AM
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or find 'samplerinfo' ?

# 5 31-10-2006 , 12:12 PM
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Originally posted by jpardoe
Thanks. How do i create a 'flag' ?

Flags are quite easy...

Create a Polygon Plane and Convert it to cloth using Maya Cloth...
Add a turbulance field...


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# 6 31-10-2006 , 12:14 PM
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Originally posted by jpardoe
or find 'samplerinfo' ?

The SamplerInfo Node is held within the General Utilities section of the Hypershade...


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# 7 01-11-2006 , 02:06 AM
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I'm really struggling to recreate the image on that site you linked me to.

When i middle mouse drag the samplerInfo to the blendColours node I can't get it to connect in any way. Same happens if I try to connect the blendColours node to the surfaceShader.

Help?

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