This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I creating a raging molten sun and i want to have invisible particles penitrate it from all side and create wakes, hopefully looking like small explosions on the surface.
So i have the sun set as an ocean shader and the emitter in the centre of the sun so the particles fly out through it making the wakes. I have tried adding the wake to the particles but it just makes abox around the emitter.
I think this clarifies what im trying to do a bit more.
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