Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-03-2009 , 08:54 PM
coolmod's Avatar
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Join Date: Jan 2009
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global scale rigged model

Making first animation and have 2 rigged and skinned models with ik handles,

question is how do i put a global scale and move , so I can put them in the same scene. Because I need to scale the models down



help would be greatly appreciated

# 2 22-03-2009 , 07:53 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
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i'm fairly certain you can put everything into a group or parent it to a so called control curve (just a curve that you parent everything to)

just scale the group and everything under that group will scale

i can't remember if you had to freeze transforms on everything under that group though or if that was to scale something else

try it and see




that's a "Ch" pronounced as a "K"

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