Integrating 3D models with photography
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# 1 23-03-2011 , 12:38 AM
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Texture looks repeating when it shouldn't

I have the UV's set up so that I am just going to paint over them in photo shop, but when I put on the texture it looks as though I have a repeating texture eventhough I have all the UV's in the 0 to 1 and the UV snapshot is the correct one for the UV's.

Here is a screen Cap of what I'm talking about.
https://www.flickr.com/photos/4764847...5796/lightbox/

# 2 23-03-2011 , 01:26 AM
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The 2D placement node connected to your texture, does it repeat more than once?


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# 3 23-03-2011 , 01:33 AM
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no i have the repeat texture setting on 1 and 1... could this be a problem rooted in my graphics cards

# 4 23-03-2011 , 10:59 AM
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Does this happen if you do a render.
If it does then its not a graphics problem, it shouldnt be regardless.


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# 5 30-03-2011 , 01:33 AM
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yes it looks the same when I render the scene

# 6 30-03-2011 , 08:52 AM
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UV sets not set up properly?

Did you create a new uv set when making this uv layout, if so you have to link it up otherwise it will just use the default UV set.

Use the relationship editor to link up UV sets to textures.


FX supervisor - double negative
# 7 30-03-2011 , 03:42 PM
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I didn't think about tinkering with the relationship editor to try and fix it.

I have two sets of UV map1, and a lightmap set I made that is identical to map1. When I changed the relationship to have the textures associated with the lightmap it actually worked, well it looked like it should.

How will this effect my exporting into fbx for unity... and any idea why that would have happened in the first place?

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