Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-10-2011 , 06:12 AM
fairdinkim_m8's Avatar
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Join Date: Oct 2010
Location: Australia
Posts: 66

Maya to ZBrush problem

Hey All,

I'm trying to export a model into Zbrush 4.0 from Maya 2012. The problem is when the mesh loads in Zbrush allot of the faces have become see through.

I came across this solution:

"Looks like some of the normals are flipped, this may be because you've mirrored objects in Maya so they have negative scale values. Try doing a Freeze Transforms on all your objects before exporting from Maya, and if that doesn't work then Combine them all together into a single mesh and export that after deleting history on it."

Unfortunately it did not work. Any other suggestions? I really need to find a solution quickly....

Thanks

-J

# 2 03-10-2011 , 07:24 AM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
Posts: 4,255
Try 'flip' in 'Display Properties' mate...I think thats how I did it....in Zbrush itself.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 03-10-2011 , 07:45 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah you can do what Bullet said, or even hit 'Double' as well in Zbrush.

But in future before exporting from Maya, make sure your normals are all facing the right way

Jay

# 4 03-10-2011 , 08:14 AM
fairdinkim_m8's Avatar
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Join Date: Oct 2010
Location: Australia
Posts: 66
Thanks heaps. Both suggestions worked cheers guys

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