Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-07-2013 , 06:54 PM
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Join Date: Mar 2011
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Rigging a universal joint

I've modeled a universal joint, three pieces all pivots in the proper places. Thing is I am stumped on how to rig this thing. The only tut I've seen is in Greek and not very clear. (yes Greek). Any ideas or help or could you point me in the direction of a solution? Appreciate any help! Thanks!

# 2 19-07-2013 , 08:46 PM
clocker1's Avatar
Bored but busy
Join Date: Mar 2011
Location: Cleveland
Posts: 76
watched greek vid, followed along best i could, done.user added image

# 3 04-01-2014 , 11:51 AM
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Join Date: Aug 2013
Posts: 1
The Aim constraint would help you.

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