Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 21-11-2013 , 11:51 PM
Registered User
Join Date: Nov 2013
Posts: 2

hand/finger animation problem

Hi all, maya beginner here...
I'm trying to build animations for a hand controller that move the fingers. I created an extra attribute in the controller, one for each finger, ranging from 0 to 10 - 0 meaning a completely straight finger, 10 meaning completely curled. I created this binding using Driven Keys.

Now I am having the problem that when I try to set timed animations, I cannot control the fingers. Say I set a Keyframe at t=10 with all fingers extended, then slide to t=20 and curl all the fingers and hit s... looping through the animation, the attributes that I set never change. If I change them again while the animation is looping, they never even change back to any of the original values.

I am guessing this has something to do with using Driven Keys... if anyone has any experience or advice with this, I'd appreciate it!

# 2 22-11-2013 , 12:37 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Are you sure a key is actually being created? Maybe the s hotkey isn't working. Try right clicking the relevant channels and selecting set key.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads