Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 23-06-2015 , 07:33 AM
Registered User
Join Date: Aug 2014
Posts: 4

Problem In animation export maya to fbx

I face this 3 error when i export animation from maya to fbx for unity. it says delete Non-deformer history. when i delete it will automaticaly detach skin from joint.
Please help me if you know how to fix it.

1> The plug-in has detected mesh nodes with unsupported operators that affect the vertex and/or face count. To correct this, delete the Non-deformer history before exporting. The following nodes will not be processed:

2> The plug-in has changed some animation curves tangents type to User to ensure interoperability. This mode change will not affect the animation curves' values

3> The FBX plug-in cannot export the Geometry Cache for the following reason(s): No set is selected for geometry cache export, the selected set is empty, or the selection set is applied to the shape node of the object instead of its transform node:

user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads