Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-06-2016 , 07:37 AM
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Join Date: Jun 2016
Posts: 2

Maya 2016 problem - White seams along UVs

Hi, sorry my english, Im using Maya 2016, zbrush 4R7.

First time here at the forum and new to maya, i have only used zbrush with c4d before without this problem:

I exported an object to maya from zbrush with Goz, at first i didnt notice any problem at maya, but when i rendered a distant image from my object white seams appeared along Uvs, this seams did not appeared at close renders, why this white seams appear at my object when i render it from far but dont appear on close renders?

I´m using maya regular settings and mental ray with quality of 2, Zbrush: Uv map size: 4096, Map Border: 4, PUVTiles.

Also: how can i keep track of my forum posts?

Thanks user added image and please help with steps

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