Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 24-03-2004 , 11:14 PM
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This project its been on hold for quite some time because of RL... now ive gotten some time and retaken it.
Well in a pair of evenings i ended reworking the edgeflow, beefed its musculature and added horns and stuff to diferentiate the heads(like 1hr)... and added fire (the rest of the time...user added image)
The to do list includes: texturing (i mean, texturing it well...user added image )+adding effects +rigging +animating the horse ("burninator") +the chaos general itself +weapons and maybe a suitable chaos armor for the horse+more horns/spikes/eyes/gills/skulls and chaotic stuff in general...

meanwhile, and as im completely desperate because i cant achieve the quality im looking for in the fire user added image ill post some pics of its current state...(finally i settled with particles with mr after testing the base softrender effect and fluids...but im open to any sugestions...)

Rage: TROGDOOOR!! user added imageuser added image (do you stiil have the link?)
(a dragon? sure! i can make a dragon!... do you mean thats not a dragon!?user added image)

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Last edited by dragonfx; 24-03-2004 at 11:32 PM.
# 17 24-03-2004 , 11:16 PM
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.

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# 18 25-03-2004 , 04:07 AM
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oh waouuu thats so neet


Alpha Gamma Sygma.
# 19 31-03-2004 , 10:13 AM
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user added image im still wondering how they did the bloody Balrog...another flames test... this time software... im stuck here...
i should leave the flames as is and go to the rest of the to do list... but...user added image user added image

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# 20 31-03-2004 , 03:16 PM
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Looks realy great !!user added image

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