Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-01-2005 , 06:12 AM
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Join Date: Dec 2004
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Extrude face. (solved)

Hey. I know this is going to be a really simply question to answer, but oh well... My excuse is that I'm still relatively new to maya =]

Whenever I'm extruding multiple faces -in different xyz plane configurations- at the same time, instead of pulling them all and creating one fluid shape I keep pulling the individual faces for some reason. What happens is the individual face gets pulled back, and the 'edge' where two faces meet gets extended and turns into a set of two new flat-faces.

Does anyone have any idea what I'm doing wrong or what setting I forgot?


Last edited by Ainnst; 29-01-2005 at 01:34 PM.
# 2 29-01-2005 , 08:50 AM
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Under polygon menu there is an option for "keep faces together" ensure that it is checked.



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# 3 29-01-2005 , 01:34 PM
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I got it to work.


For some reason my model had duplicated vertices on top of one another so it set the second vertex as the anchor-point when I was pulling, hence the boxes I was creating accidentally. =P

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