This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey. I know this is going to be a really simply question to answer, but oh well... My excuse is that I'm still relatively new to maya =]
Whenever I'm extruding multiple faces -in different xyz plane configurations- at the same time, instead of pulling them all and creating one fluid shape I keep pulling the individual faces for some reason. What happens is the individual face gets pulled back, and the 'edge' where two faces meet gets extended and turns into a set of two new flat-faces.
Does anyone have any idea what I'm doing wrong or what setting I forgot?
For some reason my model had duplicated vertices on top of one another so it set the second vertex as the anchor-point when I was pulling, hence the boxes I was creating accidentally. =P
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