This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hey. I know this is going to be a really simply question to answer, but oh well... My excuse is that I'm still relatively new to maya =]
Whenever I'm extruding multiple faces -in different xyz plane configurations- at the same time, instead of pulling them all and creating one fluid shape I keep pulling the individual faces for some reason. What happens is the individual face gets pulled back, and the 'edge' where two faces meet gets extended and turns into a set of two new flat-faces.
Does anyone have any idea what I'm doing wrong or what setting I forgot?
For some reason my model had duplicated vertices on top of one another so it set the second vertex as the anchor-point when I was pulling, hence the boxes I was creating accidentally. =P
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