Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-03-2014 , 12:55 AM
Registered User
Join Date: Mar 2014
Posts: 1

Move Face while keeping edges flexible


I'm trying to follow a tutorial. In it, the instructor moves a single face on a sphere, but the edges are flexible and end up being curved as he pulls the face (I'm going to try to attach pics) - and he doesn't seem to be using Soft Selection. He pulls the face in two steps: 1) Out, and then 2) Up.

user added image
user added image

When I use the move tool to move the face, the edges are solid straight lines and the face and edges don't deform as they're being moved. Mine looks like this (as faces normally look when extruded):

user added image
I've tried looking extensively online, but haven't found anything close. I've never seen a face being moved the way the instructor in the tutorial does it.

If anyone can point me in the right direction, it'd be much, much appreciated.

Thanks in advance!

Last edited by sprqst; 07-03-2014 at 01:01 AM. Reason: Incorrect explanation
# 2 07-03-2014 , 01:11 AM
tweetytunes's Avatar
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
He has smooth preview on - select object and press "3".

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads