This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hey guys,
Just did a speed modeling of Count Dookus Lightsaber. Thought you guys might be interested in it. Its just a modeling exercise but it was really fun to do and i really like the end result.
Yea it could have been an awful lot lower but due to it being a time challenge rather than for a set project or limited poly count i figured smooth will be my friend
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