Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-07-2003 , 09:33 PM
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City Set

I’m building a city set to try my hand at animation, but I’m not sure on how big I should set the scale in the world for my objects. Any help would be great.
Thanks for your timeuser added image

# 2 25-07-2003 , 11:18 AM
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it doesnt really matter how big it is just make sure everything is relative to one object
hope that helps


Thanks for wasting your time reading this line.
# 3 25-07-2003 , 12:25 PM
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right mumbo, it really does not matter. but it might be good to use the maya units as a measurement - e.g. imagine one maya unit to be 1 meter. this way you can have accuracy up to 1 mm - should be enough for a city scene ...

p.s.: dont jump on me that you might be able to work more accurate - but if you enter numbers you are limited to 3 digits after the comma (or point) - i am not 100% sure if verts can be places more accurate ...


Last edited by BabyDuck; 25-07-2003 at 12:29 PM.
# 4 25-07-2003 , 03:56 PM
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RIGHT On Guys!user added image Thanks for the info,,It realy dose help.. thanks

# 5 28-07-2003 , 12:49 PM
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how are you gonna build the city? one of the guys on my course is building a city procedurally using MEL. that would probably be easier than trying to model it all by hand.... user added image

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# 6 28-07-2003 , 04:08 PM
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By hand at this point, I'm not good at MEL just yet, but I/ll be taking casses in the fall and hopefully will learn with out pulling my hair outuser added image the one reason I asked this question is when I go into the city to fix up some of the Detail I have a hard time getting close to the point where I want to fix, My move tool slows down and I have to push the mouse more to get to the point where I want.(if that makes sense) and ? not on this problem but dose any one have the problem of working in Maya and then the W-E-R- keys stop working and have to go to the tool bar to use them?user added image

# 7 28-07-2003 , 05:27 PM
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Try selecting the object you want to fix up, and hit F. It'll focus on the object, and you'll be set. user added image


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# 8 28-07-2003 , 06:07 PM
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I had that problem, untill i realized i had the caps lock on user added image

# 9 28-07-2003 , 06:58 PM
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Just dont make it too big, or the objects will disappear when you scale out.


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# 10 28-07-2003 , 07:10 PM
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view >> camera attribute editor >> far clip plane

change this value to a higher one and they wont dissapear

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# 11 28-07-2003 , 07:16 PM
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Ahhh HAaaa........I knew I could change it. You just saved me some time man. Thanks.


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# 12 28-07-2003 , 07:19 PM
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you're welcome. user added image and obviously if there is something close up that is disappearing changing the near clip plane to a smaller number will stop that happening

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# 13 30-07-2003 , 10:14 AM
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Originally posted by BabyDuck
right mumbo, it really does not matter. but it might be good to use the maya units as a measurement - e.g. imagine one maya unit to be 1 meter.



BabyDuck, what do you mean by a Maya Unit? Do you mean the units of the grid itself? like one square on the grid is one unit? (or to be thought of as 1 squ meter as you suggested above?)

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