Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-04-2006 , 04:07 PM
Lt Jim's Avatar
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367

Set Driven Key problem SOLVED!

I am posting this in resopnse to my message about a problem I had with set driven key and blend shape sliders. Needless to say, I realized (with much embarrassment) what the solution was.

First, the problem: I would set up a SDK relationship, but the animation would "snap" to the final keyed position rather than transition smoothly.

The problem was that I had set my animation curve preferences to "stepped tangents" rather than "clamped tangents". The (all too simple) solution is either to change your default settings to "clamped", or else go into the graph editor and change all the curves affected by your set driven key relationship to clamped tangents! :-)

I'm so proud of myself I think I'll finish my project with a paper bag over my head! :-)

Again, a caveat...check your animation curve defaults! :-)

Carry on smartly...!

"Ad astra per aspera..."
# 2 27-04-2006 , 06:49 PM
tyrkoch's Avatar
Registered User
Join Date: Apr 2006
Posts: 1
I'm sure tons of people have had the same problem, so your post will be secretly appreciated.

# 3 07-05-2006 , 11:18 PM
bobalie's Avatar
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Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289
Of course I didnt have that problem... *coughs nervously and looks away* ... well, thanks man.

P.S. that paper bad idea is a really great one. You could give your model to someone and still have the paper bag on so you couldnt see there discusted and probably eternely confused face user added image

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