Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 28-03-2012 , 11:54 PM
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Interractive transparent 3d desktop

Now imagine this
https://www.ign.com/articles/2012/03/...ent-3d-desktop
being used for 3d modeling, no more mouse and keyboard, just sculpting with your hands, or even if it was advanced to where you could use "tools" to sculpt like clay modeling spatula's or something. have an object similar to a stylus pen, then select the "head" you want to sculpt with in a zbrush like environment, I could see this being very well received if ever developed properly.

George

# 2 30-03-2012 , 02:42 AM
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i've always wanted to do 3D modeling/sculpting by moving stuff with your hands like that... just seems like it'd be so much faster and easier. like playing with lego or clay, you'd get as many lego bricks as you want and you don't have to pack it all away when you're done!

there's one commenter who doesn't get it though...

Looks cool...But the traditional mouse and keyboard is always gonna be faster.

Do I feel sorry for that guy..




that's a "Ch" pronounced as a "K"

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Last edited by Chirone; 30-03-2012 at 03:01 AM.
# 3 30-03-2012 , 02:52 AM
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LOL Im with you Chirone what a maroon....yeh George something like that will be here soon...just gloves with sensors and you can pick the tool needed...looks cool man!!

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 30-03-2012 , 03:08 AM
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it'd be even better if the screen wasn't there. I imagine it would get in the way and you'd have to hold your arms in an awkward position.

my friend suggested we do something similar but with physical objects that come from a 3D printer. I said I don't like the idea of creating stuff with physical objects because you can't defy physics (one reason why I could never be an engineer).




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 30-03-2012 , 03:24 AM
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LOL Im a Surveyor...thats close enough to Engineer for me...at least I only have to map and check designs LOL


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 30-03-2012 , 04:58 AM
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I design resin and plastic model kits using maya to model them up and having the kits rapid prototyped for a living now.
IT is like engineering in some respects, I have an accuracy tolerance of 0.005" of an inch ( 1/5 the thickness of a human hair) I have to always be conscious of Undercuts for molding purposes, mold Locks also. I have to take into account issues like Support for heavy objects, designing in channels for support rods and armatures if necessary. Surfaces that will join need adequate glue space that has to be thought up from the start, and they have to mate smoothly. Placement of locator pins and tabs is another issue, Thickness of the shape will it be thick enough to allow the resin to cure properly, but thin enough not to cost a fortune to prototype. So much thought goes into every one and its compounded by the fact that i don't have physical parts to weigh, hold in my hands, see the issues that might arise from part locations, break downs and placements. And, i have to get it right the first time, If i mess up then i pay to reprint the parts, and some of these things are upwards of 1000$ to print, Some actually much more then that as well. Ohh yea.. I have to engineer them so that they are economical to print, while maintaining structural integrity, Certain surfaces and the directionality of those surfaces come into play, and highly detailed part has to face a certain direction for best print result. ...yea I'll save the rest, but.. Its as much a thought process as engineering is in some respects. and my clients demand nothing but excellence from me for the money they pay.

I think that a technology such as this might help with a lot of the things i have to consider, if i could "interact" with the parts in a more lifelike way, that might alleviate all the "guess work" other then weight of the final parts.

George

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