This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I can't see the distortion that you are talking about (damm watermarks). What kind of distortions are these? How did you rigged the lap? Because I'm thinking... it might be that another joint (in the arm) is affecting that surface, and so when you move the first joint part of the surface moves but the other part stays because it's still obeying the second joint. That happens with smooth binding I think. Because this is not an organic model you should probably just parent each piece to a joint.
There can not be Good without Evil, so then it must be good to be Evil sometimes.
was able to fix the distortion in the head.
was a joint problem indeed.
but now new distortions are occuring other places(see images).
if possible, i would like to use IK animation, far more covenient than FK (newbie talking here).
what can i do to fix these distortions?
i am using rigid bind
skol,
luk
ps: to the mod, i you feel this kinda posts belong in the newbie forum instead of here, just let me know
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off