This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
i tried to create a lava lamp using blobby particles and applied some gravity, turbulance and uniform fields to it but doesn't look like the real lava lamp should be. The most difference is that the blobby doesn't appear gooey enough to match the real one. I've palying with the radius and treshold settings but still can't get what i want.
So i was hoping if any of you had a good experience on creating the lava lamp in 3d can kindly share me the tricks and tips..maybe there's other solution for that?