Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-05-2004 , 03:38 AM
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May - Noob - tdan

I first opened Maya five weeks ago and have been spending my evenings playing around (my day job is software development). After consuming several books (plus 28 points worth of video here user added image ), I am taking my first shot at a model in this challenge.

My basic concept is a traditional pirate, but instead of a hook and a peg leg, he is more of a cyborg with a robot arm and leg. His eye patch is going to be like the eyepiece of a wearable computer.

Reference sketch first:

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# 2 08-05-2004 , 03:45 AM
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Here is my first roughed out coat, pants and boot. I decided to do it all in polygons so that I can get some good depth with all those tools first.

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# 3 08-05-2004 , 03:47 AM
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And with the reference....

It looks way better after a smooth, but I don't want to make that permanent until near the very end.

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# 4 08-05-2004 , 06:32 AM
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Great start Tdan, good to see you in the challenge.


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