Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-11-2005 , 02:53 PM
Join Date: Aug 2005
Posts: 121

Freaky Weird Polygon Face Problem

Hey guys, I've been working with polygon cylinders lately and have been having a continuous problem. Every time I delete the top or bottom faces of the cylinder, part of the cylinder and its faces become transparent until I rotate my camera to that side. When I render the cylinder, you can only see one side. Check out the pictures below, and if you can help me I would greatly appreciate it, since I am working with a somewhat important model.


user added image

user added image

# 2 04-11-2005 , 03:32 PM
Registered User
Join Date: Aug 2004
Posts: 408
Feature -- not bug. (If you put that in a game without doublesided rendering -- it will look exactly like that)

Select your object and open up the attributes editor.

Click on the "Shape" tab for it

Click Render Stats' drop-down button.

Check "Double-sided"

# 3 04-11-2005 , 03:46 PM
Join Date: Aug 2005
Posts: 121
Hmm, interesting. I guess it makes sense, but why have I never experienced this "problem" before and why does it not occur on all of my cylinders?

Regardless, thanks very much for your help.

Last edited by Nusirilo; 04-11-2005 at 03:50 PM.
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