Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-01-2006 , 11:01 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154

lighter

I was bored any practice is good practice so i thought id model a lighter, heres tha results.
im sure i wont get many crits or comments but what the hell.!

Attached Thumbnails
# 2 11-01-2006 , 11:04 PM
cris007's Avatar
Registered User
Join Date: Apr 2005
Location: Romania
Posts: 192
Looks real nice. user added image

# 3 11-01-2006 , 11:31 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
cheers mate!:attn:

# 4 12-01-2006 , 02:07 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Actually looks very realistic!


Live the life you love, love the life you live
# 5 12-01-2006 , 04:44 AM
protoman's Avatar
Registered User
Join Date: Jan 2006
Posts: 3
very realistic

# 6 12-01-2006 , 07:02 AM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
nice, but the render lacks highlights, it's too diffuse.

# 7 12-01-2006 , 10:16 AM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
so just turning diffuse down will help?

# 8 12-01-2006 , 12:18 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
bit of tweaking and a rizla packet modeled and added.
ill leave it that i think, what ya think?user added image

Attached Thumbnails
# 9 13-01-2006 , 04:47 PM
Bizzarostormy's Avatar
Registered User
Join Date: Mar 2005
Location: Columbus, Ohio
Posts: 62
Roll yer own eh? =P loks good but make the metal part a little more reflected and its just a little dark all around.. nice work though:nod:


Looking for a Job
Aim :hondahunter614
My Portfolio
https://photobucket.com/albums/y157/bizzarostormy614/Portfolio/
# 10 13-01-2006 , 05:31 PM
Subscriber
Join Date: Aug 2004
Posts: 515
the tube going down into the fluid is wrong sized, should be a lot bigger
sorry for posting this in the finished work section

user added image


First year 3D Grad
# 11 13-01-2006 , 06:13 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
lol nice picture thanks for the comments guys!
ill keep fiddling with the renders n make that part bigger sure user added image

# 12 14-01-2006 , 03:05 PM
FubaR's Avatar
Registered User
Join Date: Jun 2004
Posts: 279
the metal shader on the top of the lighter isn't looking like metal^^
try to use a phong material..maybe with a hdri map and a reflection cube user added image

# 13 16-01-2006 , 10:40 AM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
sorted out the problems heres the finished peice user added image
thanks for the help!!

Attached Thumbnails
# 14 22-01-2006 , 12:38 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Great work Magicsy - it looks really good. I miss those Rizla papers. I am stuck with big bamboo papers here in NY. Just not the same!

user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads