This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
yeah, I'm not satisfied at all, first, because it doesnt fit my design, and second that my mesh is becoming unmanageable. Im away from Maya now, so I'll probably use Silo to work on this for now.
im sure you know what is a good mesh so you should try to take a front and side view of your model and draw the right line so it could help you figure out how your mesh is suppose to look like.
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