Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hey i got this drawing from a friend of this cartton car that i thought looked really cool and so decided to give it a shot in maya. im gonna use polygons to do the basic shape and the convert to sub-D, hope it turns out good
one short question if anyone knows, i am modelling this in polys and turning into Sub-D but when i want to seperate polygons from from others such as the door it wont let me. it says that it is all part of one piece. anyone know how to change it or what is wrong?
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