Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 03-06-2006 , 01:40 AM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258

Pole 0_0

here is a pole.. tell me what ya think. any help with making the pole look more wood like would be awersome.. i've tried may different things.. I think the boards look somewhat ok but have messed with the pole shader forever and :headbang: for the love of... it comes out like that. smeared looking.. anyways C&C out the yang please

Attached Thumbnails
# 2 03-06-2006 , 01:40 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
yeah the wood shader is not so great, but your models are very nice.


Live the life you love, love the life you live
# 3 03-06-2006 , 02:33 AM
mac762's Avatar
Subscriber
Join Date: Dec 2004
Location: Germany
Posts: 68

nice

really nice model, indeed..

you probaly use the same shader for board and pole, i guess.
some bad stretching happens there. i'm not much off an expert, so maybe this is all nonsense, but i would say you got to less geometry in the pole model or the texture is to short.

since i think it's poly...
can't you squeeze it in the uv editor? or maybe increase the texture size?

or is it nurbs and you project the texture ? In that case - interaktive placement and texture reference object ( just in case your pole starts moving user added image )


cheers

---mac---


..the Force is with me (sometimes)
# 4 03-06-2006 , 04:01 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Nice model. Lots of cool detail, but yeah, it looks like there is definitely some dodgy stretching going on in the texture. I think you might just want to rearrange the UVS. You could also try using a bump map to add a bit more detail to the wood.

# 5 15-06-2006 , 10:48 PM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
updated version STILL messing with the @#%@in pole texture.. very irritating.

Attached Thumbnails
# 6 16-06-2006 , 06:22 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
What did you use for the wood texture?

# 7 16-06-2006 , 03:37 PM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
lambert with wood texture and a fractal as a bump.

# 8 16-06-2006 , 07:44 PM
Subscriber
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
next... lil ruff but sum progress.. still working on wood

Attached Thumbnails
# 9 16-06-2006 , 08:51 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Just adjust the uv.

Do a cylindrical projection and apply the map and using the projection tool adjust it in the Y axis to scale the texture down, then the stretching will hopefully be reduced.

I would suggest a Darker wood too, this one looks like it was from a furniture store or something its a little too clean, darken and dirty it up alot more...

Cheers
Jay

# 10 17-06-2006 , 01:36 AM
Lt Jim's Avatar
Subscriber
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
I like it! Yes, I suppose the wood could use some tweaking, but that last picture looks really nice, so I'd say the wood is "close enough for government work"! :-)


"Ad astra per aspera..."
# 11 31-08-2006 , 08:34 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
ahaha looks crazy..... :attn:

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads