Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-07-2006 , 11:12 PM
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Join Date: Jul 2006
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UN-KEYING A FRAME IN KEYFRAME

Houston, we have a problem... I have this litle animation of mine and I have set some keys, but in a certain time window, I set far too many. When I decided that I wanted to change some scaling attributes, I started editing my keys. Upon editing I discovered that I had only made things worse, and now my animation is very choppy, plus the objects are very undecided about whether they want to grow or shrink, while I am trying to get it to do the former, rather than the latter. I have decided that I need to un-key certain frames. How can I do this without recreating my animation???user added image

# 2 16-07-2006 , 08:49 AM
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Delete the keys that you set, also try using the graph editir to refine your animation

# 3 16-07-2006 , 01:33 PM
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Originally posted by gster123
Delete the keys that you set, also try using the graph editir to refine your animation

THATS WHAT I'M ASKING. HOW DO I DELETE THEM???

# 4 16-07-2006 , 02:19 PM
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select the frame you would like to delete in the timeline, right pick on said frame and select 'Delete'.


"If you think you can or if you think you can't....... you're right!"
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# 5 18-07-2006 , 01:49 PM
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if you only want to delete certain keyframes (say instead of all the translate, rotate, and scale keyframes you just wanted to delete rotateX and translateZ) you can do that on the dope sheet. (window, animation editors, dope sheet)

select the object you want to remove the keyframes for, then start clicking on the plus buttons of the attributes you're interested in removing. to move the red current time bar in the dope sheet just change your time in the time slider below.


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