This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
looks like this after extruding and the radius of the fuse can be made smaller by scaling the nurbs circle because as far as i know the reason is it still has history.
whoops, sorry about that i forgot to resize that one??
i hope theres no more.
anyway, the reason i put the setting to 'parctial' is because it gives these sub-cuve 1 and subcuve 2 abd these can be used to key so the fuse burns down along the surface, like a sort of seam on a sphere, the start and end sweep.
set the fisrt key at 50 to let it burn for a while, i checked and i had to key sub-cuve 2 at 0 , you can see it in the channel box and another key at , in my case 388, and sub cuvre 2 at .99
by changing the values on sub curve 2 and right clicking in the channel box and 'key selected.'
no worries but i just noticed that i made a couple of typos and a major mistake i just edited, it should have read, and does now, 'ALT B' makes the view port dark
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