Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-03-2008 , 09:33 PM
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Join Date: Mar 2008
Location: Tucson, AZ
Posts: 14

deformer problem

I'm trying to animate a stingray. I've used a bend deformer to flap the fins (like wings) and 2 wave deformers to get the overlap as the tips bend and edges ripple slightly. I then parented all the deformers to the mesh, so they will move with it.

It works well enough for what I need it for except for one problem. When I move the mesh up or down, even though deformers move with it, it acts like it's moving around independantly from the bend deformer, and warps. I've included some images so you can see.

So, to get to my question, how can I constrain the deformers to the mesh correctly, or is there a way to bake deformer animation like you can dynamics maybe?

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# 2 25-03-2008 , 01:22 AM
LauriePriest's Avatar
Join Date: May 2003
Location: London
Posts: 1,001
group them, that shouldnt be happening.
In any case... id use joints lol

# 3 25-03-2008 , 10:18 AM
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Join Date: Mar 2008
Location: Tucson, AZ
Posts: 14
I tried grpuping, it still happened. Tried constraints too. I guess I'll just have to use joints. It sucks, cause that worked pretty well.

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