Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-04-2009 , 06:52 PM
arran's Avatar
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zbrush and displacement maps.

ok - a quick question about zbrush and displacement maps. when i export a displacement map from zbrush - i use the displacement tab under my tool menu. i turn on adaptive, put dpres at 2048, intensity between 3-6, press mode and hit create displacement.

i open the tiff in ps, switch it to rgb and invert it vertically. in maya i make sure the imported objects feature displacement is turned off and i create displacement and subdivision stuff using the mr approximation editor. last i add a script on the displacement file's alpha offset telling it to be half of alpha gain.

ok, that seems to work fine and seems pretty easy once you get the hang of it. what i don't get, is that everyone seems to be using multi displacement 3 which seems like kind of a headache. what are the advantages of using multi displacement 3 - does it make better displacement maps?

thanks. user added image

# 2 10-04-2009 , 08:31 PM
vladimirjp's Avatar
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Re: zbrush and displacement maps.

Originally posted by arran
ok - a quick question about zbrush and displacement maps. when i export a displacement map from zbrush - i use the displacement tab under my tool menu. i turn on adaptive, put dpres at 2048, intensity between 3-6, press mode and hit create displacement.

i open the tiff in ps, switch it to rgb and invert it vertically. in maya i make sure the imported objects feature displacement is turned off and i create displacement and subdivision stuff using the mr approximation editor. last i add a script on the displacement file's alpha offset telling it to be half of alpha gain.

ok, that seems to work fine and seems pretty easy once you get the hang of it. what i don't get, is that everyone seems to be using multi displacement 3 which seems like kind of a headache. what are the advantages of using multi displacement 3 - does it make better displacement maps?

thanks. user added image

i think its best for higher rez disp

# 3 10-04-2009 , 08:47 PM
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Join Date: Feb 2003
Location: UK
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Its used for Bit depth = 32 or 16. Plus there are different setups for different software in MD3.

J

# 4 11-04-2009 , 01:35 AM
arran's Avatar
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got you - thanks guys - i'll see if i can get my head around it then. user added image

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