Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-05-2010 , 12:53 PM
RockyMills_01's Avatar
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Join Date: Apr 2005
Location: St. Kitts, Caribbean
Posts: 235

Another Animation practice

Hi guys,
Been away from 3d design for a while due to work and crap. but I am back in the saddle again.
I rigged this character a good while back but I never animated him.
It seems as though I always been animating using the "straight ahead" method for a while. So I decided to give "pose to pose" a try and see if is a better workflow. I've always heard its a good method for timing.

Here is the animation using the pose to pose blocking technique. (see other links for the second and third pass)

https://vimeo.com/11340942

Let me know what you think
and
What animation workflow works best for you guys?

# 2 01-05-2010 , 05:04 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Nice one! I can't view it slowly, but I'm wondering if it could benefit from a bit more stretch right before lift off, (i.e. fully extend the arms and legs), but you might already have that.
Keep up the good work!

# 3 02-05-2010 , 08:43 AM
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Join Date: Feb 2006
Posts: 1,937

Re: Another Animation practice

Originally posted by RockyMills_01
What animation workflow works best for you guys?

tried both ways, but for me pose 2 pose is alot better imo. more flexible in adjusting things.

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