Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 17-04-2011 , 12:27 PM
Registered User
Join Date: Aug 2009
Posts: 1

Animation is messed up imported

Hello everybody,
I have a model in maya 2010 wich is rigged and animated that I wish to bring into unity.
It looks like this:
user added image
https://s1.postimage.org/80n3gcbby/first.jpg

But when I export it as FBX and bring it to unity it looks like this:
user added image
https://s1.postimage.org/80ntwxv8e/after.jpg


I have tried different export settings, bake animations and just bring the mb file to unity.
Nothing seems to work, I just want to bring the whole animation as it looks in maya to unity.

Sorry for my english.
Thank you.

# 2 18-04-2011 , 08:08 AM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
There will probably be an optoins to bake the ik on the import options in unity, you might have to do this by importing an actual maya scene, then unity will run maya in the bg to bake your animation.

If you only want to work with fbx and that option isnt working with fbx (it might do, if the script is clever enough to bake maya IK solvers to eular angles without launching maya), you need to bake out the IK animation before exporting your fbx.


FX supervisor - double negative
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