Maya 2020 fundamentals - modelling the real world
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# 1 08-04-2012 , 06:16 PM
Registered User
Join Date: Apr 2012
Posts: 2

Help Needed With Uvs.

Hi guys, im pretty new to texturing and Uving in maya, and im getting abit stuck with it, i may just be doing things very wrong, but whats happenings looks abit out of the ordinary.

heres the topology on the coat im trying to texture:
https://s844.photobucket.com/albums/a...Untitled-1.jpg

and heres it when i apply a checkered lambert:
https://s844.photobucket.com/albums/a...Untitled-2.jpg

im not sure why around the chest area the squares have become massive expanded, but if somone knows why it would be helpful.

also if anyone knows good tutorials for unwrapping, mapping, and general stuff like placing seems ect please link me user added image

also id like to mention in the UV texture editor on the coat, when i move the UVs it dosnt change the placment of checkers


Last edited by KWinter; 08-04-2012 at 06:19 PM.
# 2 08-04-2012 , 06:37 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You would fix that in the UV texture editor, but if the UVs aren't affecting the texture placement, check that you don't have an additional UV set, and if so, delete the unnecessary one to get back the default UV set.

# 3 08-04-2012 , 08:13 PM
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Join Date: Apr 2012
Posts: 2

# 4 08-04-2012 , 08:23 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You can delete a UV set with Polygons > Delete current UV Set. Just save a copy of your scene before you do in case you make a mistake. I'm no pro with UV sets, but there must be a way to get your good set of UVs to be applied to your object so you can delete the default bad UVs. Maybe someone else can chime in here.

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