Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 08-12-2009 , 05:12 PM
Registered User
Join Date: May 2009
Posts: 153

Originally posted by ctbram


user added image
user added image

this is looking great.........

# 17 05-03-2010 , 09:13 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
In the previous tutorials I discussed a method of cutting holes in a cylinder by starting with a flat plane and then using the bend deformer.

In this tutorial I explore the more common technique of using booleans to bore holes into a cylindrical object.

In many tutorials I have seen the authors create very dense meshes for both the surface to be cut and the cutting objects and then leave the resulting object unsmoothed with very messy geometry.

With this tutorial we strive to create a smooth surface and maintain a clean all quad topology.

user added image

Here is the link to the video describing the process...

https://www.screencast.com/t/NzI3MjQ5N

I put the video together really fast and I notice that in a couple spots I say "scale" when it should be clear that I meant to say "extrude".


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 06-03-2010 at 08:28 AM.
# 18 06-03-2010 , 07:58 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi ctbram
Another nice tutorial................dave

# 19 06-03-2010 , 08:25 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Thanks again Dave. I appreciate your kind comments.

I throw these together in a very ad hoc manner so I realize they are not very polished and I stutter and stall a lot searching for the right things to say since I do all this on the fly, but hopefully they will be useful to someone.

I have made a note that I should spend a bit more time explaining things like when I use shift-D (duplicate with translation) since the new users can't see what I am pressing and things just seem to magically duplicate and move around (smile).

Please let me know if there is anything I can do to improve.

I am thinking that this thread should probably be moved to the "maya basic and newbie" forum since it's more instructional then WIP.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 06-03-2010 at 08:29 AM.
# 20 23-11-2012 , 08:04 AM
Registered User
Join Date: Feb 2011
Posts: 17
great video tutorial! Thanks so much!

# 21 23-11-2012 , 08:53 PM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
Thanks for the video. I really like videos like this, especially the first one with the bend deformer that concentrate on showing us processes and explaining why rather than just a rush through some epic model/scene. Makes me think about where I would use it and question areas of my modelling.

# 22 25-11-2012 , 12:21 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Rick, what you have done is exactly the method I use at work, its quick and saves so much time on clean up...thanks for showing the way to the others user added image

Jay

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads