Well, I've finally managed to get this one put to bed. My first attempt at serious modeling in Maya. There's still much to be done - detail around the cockpit, build the cockpit interior, build and assign proper materials, etc. but for now I'm putting this one to bed.
Currently stands at just over 250k polygons (smoothed) - not all quads - there's a few nGons in there, but they're relegated to bits you can't really see.
Just clay renders for now since I've still yet to learn how to texture, light and render properly in Maya.
Thanks guys. Like I said, I have much more I want to do with this one, but for now I'm attempting the Apache ... not so much for the modeling side but more for the texturing, lighting and animation. Once I have a handle on that I reckon I can come back to this and get surfacing.....