This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
Yeah the glow is pretty cool. May have to figure out some other lighting if I use mental ray, as it doesnt do post effects like glow.
Anyway, here's my first stage of modeling the woman. Usually, I would use a standard 7.5 canon. But people are different, so I try to pick up any special body configurations here. I found a decent pic and traced the outline.
Now, off to refine this into some box looking body.
I wonder guys, if I insert "random" edges in the face area, will this create any major problem when I smooth the model later?
About this pic; Done some tweaking now. I do this for two reasons. One thing is to "align" the edges so that it matches the sceleton and/or muscles shapes. The other for making a surface that will loose some of its rounded look/shape.
About the head, I can cut it off, but I do not know how I am supposed to attatch it back on if the head and the body has a different level of detail.