This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
It's been a while since i've put am update, did a lot on the head. I 've exported it into Zbrush divided it a couple of times and made a normal map and a cavity map. In Photoshop made a spec map. Still think it needs more work, but getting there
Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
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