Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 03-02-2007 , 02:53 AM
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Thanks guys.

Originally posted by petrol
How come you've done a lid to the serving tray though... no ghost? Or maybe you're going to do a short animation where he lifts it to reveal the ghost?

As far as the lid is concerned it is simply a placeholder. I have thought of a couple of story ideas for an animated short. However Im already sitting on 2 other ideas for a short. So at the moment I am simply doing stills for each of the 3 short ideas I have and deciding then which way Im going to go.


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# 17 05-02-2007 , 08:07 AM
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Im back now. With a couple of redesigned ideas for my ghoul. Im going to do 2 more concepts and then decide from those.


user added image

user added image


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# 18 05-02-2007 , 01:42 PM
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They both look ace. Personaly i prefer the first one but its a close call.

Nice stuff user added image

# 19 06-02-2007 , 01:20 AM
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Another ghoul concept.

user added image


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# 20 06-02-2007 , 07:05 AM
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Decided to work up each of the characters anyway for practice. Here is the start of the first guy.

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# 21 09-02-2007 , 04:36 PM
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Update

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# 22 09-02-2007 , 07:18 PM
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Awesome, love the style of your work and the concept drawings are superb.

Cant wait to see more.

# 23 09-02-2007 , 11:17 PM
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Nice facial expresions. Great work.

# 24 10-02-2007 , 05:10 PM
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Thanks for the comments. Appreciate the support.

Here is some blocking in of the lower body.

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# 25 10-02-2007 , 05:10 PM
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Here is a quick render close up of the face with the fur eyebrows.

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# 26 10-02-2007 , 05:12 PM
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Nice work man, looks good!

Like the shader, look good, whats the settings?


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# 27 10-02-2007 , 05:14 PM
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Thanks.

The answer is...

:attn: Ramp Shader :attn:

It is the champion shader for me. user added image


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# 28 10-02-2007 , 05:19 PM
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Hehe!

Yeah there great for, well pretty much everything! Have you got it mapped to a sampler info node in the colour channel?

It's very effective!

Great work, love your style, and the way your concepts match your 3d work.


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# 29 10-02-2007 , 09:20 PM
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Nah, not mapped to a sampler node. Its just the stock Ramp Shader Node.

I use it to give me a fake SSS look.

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# 30 11-02-2007 , 10:40 PM
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sweet spookage buddy! I like how it's turning out! I'm excited for the final!

Sparticus


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