Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi all,
I am working with Maya 5.0 unlimited I am also living in rural Arkansas with the attendant problems of dial up. I am working with a realistic human poligon model and would like to gain some understanding of the texture editor and uv mapping. Could anyone please give me an idea how to proceed to create and apply a map that will work with a multifaceted object? Thank you so much.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off