SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 30-11-2005, 09:26 PM   #1
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default game model

im using mattthemans idea, but not for a challenge



Game Model

Tops 6000 TRIS heavy, I know, but acceptable for hl2 or halo2 when it comes out for comp or some other high end game

textures 512x512 for head
1024x1024 for body
256x256 for each additional item (weapon... ETC)

normal or bump map

Model: polys

Lighting: whatever would be game acceptable, I guess up to 1024 res shadows, 512 if your edgy

would start saturday, lasting 2 weeks if I get a reply till then

Environment if you have time, or some basic prop. Ground texture should not be higher then a 512x512 repeating texture

Other props can also have 512x512 for big objects, 256x256 for small ones



so ill start it soon
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 01-12-2005, 08:24 AM   #2
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

cool, what kind of game character are you going to do?
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 01-12-2005, 04:44 PM   #3
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

im not sure, im gonna make up some kind of monster, im gonna post some sketches soon:attn:
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 01-12-2005, 05:09 PM   #4
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

a bad sketch, now i start working
Attached Thumbnails
Click image for larger version

Name:	game model sentry.jpg
Views:	119
Size:	55.0 KB
ID:	25423  
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 01-12-2005, 05:24 PM   #5
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

im gonna smooth it and add detail
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 01-12-2005, 05:25 PM   #6
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

forgot the pic
Attached Thumbnails
Click image for larger version

Name:	screen.jpg
Views:	112
Size:	20.0 KB
ID:	25424  
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 01-12-2005, 05:29 PM   #7
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

smooth at 2000 polys
Attached Thumbnails
Click image for larger version

Name:	smoothe.jpg
Views:	113
Size:	20.3 KB
ID:	25425  
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 01-12-2005, 06:12 PM   #8
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

fixed, and textured
Attached Thumbnails
Click image for larger version

Name:	screen2.jpg
Views:	109
Size:	140.3 KB
ID:	25427  
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 01-12-2005, 06:13 PM   #9
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

rigged and posed, final polycount is 367,,, cause i re did the thing
Attached Thumbnails
Click image for larger version

Name:	screen3.jpg
Views:	108
Size:	157.3 KB
ID:	25428  
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 01-12-2005, 08:27 PM   #10
DJbLAZER
Registered User
 
DJbLAZER's Avatar
 
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Thanks: 0
Thanked 0 Times in 0 Posts
Default

nice monster.
DJbLAZER is offline   Reply With Quote
Old 01-12-2005, 08:57 PM   #11
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

how about making it part of a larger monster? maybe thats its tentacle like attack weapon?
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 01-12-2005, 08:57 PM   #12
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

thanx, but if you think it has little detail, im just saying its not supposed to have much detail anyway:blush:
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 02-12-2005, 11:55 AM   #13
candless
Registered User
 
candless's Avatar
 
Join Date: Dec 2005
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Thumbs up

BEATIFULL is coll ...thank you.....
candless is offline   Reply With Quote
Old 02-12-2005, 07:02 PM   #14
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
Thanks: 0
Thanked 4 Times in 4 Posts
Default

it looks like a table lamp.
magicsy is offline   Reply With Quote
Old 02-12-2005, 07:54 PM   #15
Nusirilo
Subscriber
 
Join Date: Aug 2005
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quote:
Originally posted by magicsy
it looks like a table lamp.
That's exactly what I was thinking, hehe. That, or one of those speakers that come from a record player.
__________________
Nusirilo is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 11:39 AM
Dog Model Vox520 Modeling 7 10-12-2010 09:28 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.