Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm pretty new to Maya and I'm trying to think of the best way to map my UVs in Maya and apply textures in C4D. I attached the look of the textures I'm trying to achieve. I have a building with a bunch of separate objects I want to apply different materials to. For every object I'd like to apply an individual texture to but in addition I want to apply an overall texture (the grafitti). Now I'm wondering how to go about it. Combining and laying out the individual UVs?
I hope my question is understandable... I basically am trying to apply individual texture to individual objects and have an overall texture go across all of them. Any help is appreciated :0 Thank you guys already!!
Lisa
Check out UV sets. In addition to the typical UV layouts for each object, you can perform a UV projection on a selection of multiple objects into a new set that serves as your "graffiti" layout. So the objects can use the same graffiti texture map layered into their individual shader setups.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off