This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
A new beta demo was just released by lightEngine3d for SSS (Sub Surface Scattering) in Maya. I just got it working and it seems pretty cool.
Heres a quote.
"SubScatter is a shading plug-in that allows realistic rendering of translucent materials using concepts introduced in current research [ BSSRDF ]. Many organic materials like flesh, bone, vegetable matter, as well as ice, and marble scatter light strongly and are perfect applications for this shader. "
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